Stronghold – 2016
2016’s game was Stronghold, a siege type game where alliances on either side do their best to take down defenses, score points in the high and low goals, as well as defend their home territory. Often talked about as a culmination of the past 5 or so years worth of games, Stronghold had a variety of mechanics as well as a plethora of different strategies that could have been utilized. For more information, please visit the Stronghold page.
Recycle Rush is the 2015 game where robots stack totes, recycling cans, and pool noodles(liter) to rack up points. There was also an option to cooperate with the other alliance to stack special totes in the middle of the field to gain a massive amount of points. Unlike previous games, the alliances don’t directly compete against each other, but compete against all teams, on and off the field, to get as many points as possible. For more information, please look at the Recycle Rush page.
In Aerial Assist, robots are tasked to throw inflatable rubber balls 2 ft. in diameter into goals on the other side of the field. Teams were awarded a massive amount of bonus points if they passed the balls between robots of their alliance. Our team competed at the Inland Empire Regional and the Los Angeles Regional. For more information, please look at the Aerial Assist page.
This year’s competition, Ultimate Ascent, involves firing frisbees into small slots and at the top of a 9ft pyramid. We are also expected to climb the pyramid, and points are given based on the final height of the robot (which does not touch the ground). Our team participated in the Central Valley Regional and the Los Angeles Regional. For more information, please look at the Ultimate Ascent page.
The 2012 FRC competition was Rebound Rumble, in which teams collected and fired foam basketballs into hoops. Additionally, robots collected points by balancing a teeter-totter bridge in the middle of our field. Points were distributed based on the height of the hoops and the number of robots balanced. Our team participated in the San Diego Regional and were pleased to accomplish these tasks.
In Logomotion, teams had to create robots that were able to place triangle, circle, and square inner tubes on a rack with pegs at 3 different levels. Then, teams had to design a mini robot that could climb up a steel pole in under ten seconds. This mini robot had to be deployed from the main robot. For more information, please look at the Logomotion page.
In Breakaway, teams had to create robots that could play a modified version of soccer, which had a smaller playing field with 2 bumps across it that divided the field into thirds. After robots played game for two minutes, teams had the option to support themselves off of the two towers in the middle of the field. For more information, please look at the Breakaway page.
In Lunacy, teams had to design and create robots that could collect and shoot “moon rocks” which were nine inch wire balls. These balls were shot into trailers that each team towed around. For more information, please look at the Lunacy page.
In Overdrive, teams had to design and create robots that could carry around a 3 foot diameter ball. For more information, please look at the Overdrive page.